VJ Loops by
ISOSCELES
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About
I create visuals from my daydreams and experiments. I often combine a mix of 3D animation, crazy ideas, happy accidents, and generative workflows to create some magic. Much love to the techno scene!

Downloads via BitTorrent

Since I'm distributing a bunch of videos, downloads are supplied solely through BitTorrent. I've rented a seedbox to be online 24/7.

Usage Rights

You have permission to use these free VJ loops within your live performances. Please do not sell or redistribute the raw VJ loops. Everything has been released using a CC license.

Strobe Warning

Beware that some of the videos below have intense strobing.

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PACK ⬕ Soaring Eagle
- This pack contains 43 VJ loops (74 GB) /// full previews in youtube playlist
- All of these videos seamlessly loop
- Some of these videos have alpha included
- Rendered at 1920 x 1080 30fps using the HAP codec

Inspired by a dream I had a while back. I was flying in the pink sunset clouds and saw some birds soaring among the clouds and connected to their wings were long golden silk that was following the movement of the wings flapping. When I awoke the image was still clear in my mind.

I started off by doing tinkering with a diamond shader with a super high dispersion factor to create some wild colors. But the real breakthrough happened when I added a field of spheres below the bird, set them to illuminate, and yet only visible in the refractions. The eagle is rigged using bend deformers for the wing and tail motions. To give the bird a little bit more life when it was just soaring and not flapping its wings, I also used a wave deformer to add some feeling of undulating movement.

Interesting to note that the rays were done entirely in After Effects, thanks to carefully keying out specific colors and then applying many layers of the fast radial blur effect. I had planned on doing the cloth in Maya but wasn't in the mood to deal with a cloth simulation, so some quick experiments out of desperation proved to be fruitful. It's a different effect than what I originally had in mind but I'm pleased with the result.

For the clouds I was trying to get Mental Ray working again but didn't wanna deal with an older version of Maya. But then I realized that I could easily render the cloud using the Maya Software render engine. I normally stay far away from the Maya Software render engine but rendering Maya fluids in Redshift is a total pain. I'm surprisingly happy with the result and gotta explore more abstract Maya fluids sometime in the future.

It's been satisfying to render my own 3D animations and then inject them into NestDrop to hunt for some gems. It's playtime! The bird renders were perfect for this and I had to limit myself to only a few absolute favorites.

Credits to the Milkdrop preset authors:

• fiShbRaiN - witchcraft (metropolish remix) - test - tillex - expert at pretending to survive --- Isosceles edit 20210330.milk
• Goody + martin - crystal palace - Schizotoxin - The Wild Iris Bloom - mess2 nz+ galaqt.milk
• Isosceles Mashup 20200422 v015.milk
• Isosceles Mashup 20200609 v004.milk
• suksma - the naivety of eternity.milk
• These presets can be found in the Cream of the Crop or Isosceles Mashups packs

PACK ⬕ Mountains Flow
- This pack contains 35 VJ loops (41 GB) /// full previews in youtube playlist
- These videos do not seamlessly loop, so use ping-pong playback
- Some of these videos have alpha included
- Rendered at 1920 x 1080 30fps using the HAP codec

These were some really fun experiments. Seeing as how much I've enjoyed the happy accidents of injecting Maya renders into NestDrop lately, I had the crazy idea of going the other direction... Injecting NestDrop recordings into Maya. I have been wanting to explore animated displacement maps and so this was a good reason to try it out.

It took some trial and error to nail down a good workflow. If I imported the raw NestDrop frame sequence directly into Maya then the displacement appeared too harsh in the Maya renders. So after recording the Nestdrop visuals then I treated it in After Effects. I simply made it black and white, duplicated the layer and applied a multiply blend mode along with some fast blur. This blur was critical for rounding out some of the harsh forms of when the displacement was rendered over in Maya. Then rendered out each of the videos to a PNG frame sequence for linking into Maya.

Empty space is so useful especially when it comes to alpha. But when I linked the animated displacement map then it rendered as an utter solid. So I created another poly plane and applied a black hole shader so that I could hide any of the boring aspects at rendertime, along with generating an alpha channel. This worked marvelously and allowed even more happy accidents in a process already fully guided by happy accidents.

And of course, what's to stop me from then taking the resulting Maya renders and doing another round of NestDrop remixes? Since each of the Maya renders have an alpha channel, I couldn't help myself. What an ouroboros this pack has become.

Credits to the Milkdrop preset authors:

• amandio c - fume (ATI).milk
• cope - drove through ghosts to get here.milk
• cope - the drain to heaven --- Isosceles edit.milk
• DemonLD_-_Toxic_water_diffusion threx angela vs debi brown (nice) qovboit (SNIIIWS).milk
• EVET - Brainsplolz --- Isosceles Edit1.milk
• Flexi - emergencey 2 --- Isosceles edit9d pulse.milk
• Isosceles Mashup 20200420 v040.milk
• Isosceles Mashup 20200312 v042.milk
• Isosceles Mashup 20200623 v001.milk
• Isosceles Mashup 20200801 v006.milk
• Isosceles Mashup 20200801 v015.milk
• Isosceles Mashup 20200809 v026 Mirror01.milk
• Isosceles Mashup 20200816 v002.milk
• Isosceles mashup05.milk
• midgitstraights of majillaen - decaying smoulderworm glowwood.milk
• These presets can be found in the Cream of the Crop or Isosceles Mashups packs

PACK ⬕ Outbreak Nodes
- This pack contains 18 VJ loops (29 GB) /// full previews in youtube playlist
- These videos do not seamlessly loop, so use ping-pong playback
- None of these videos have alpha included
- Rendered at 1920 x 1080 30fps using the HAP codec

Nauté is a friend of mine that has been working on simulation and visualization of infectious disease outbreaks. This data simulates the spread of a virtual pathogen with COVID-19-like epidemiological parameters in a college campus. It's a raw topic since we're currently living through a pandemic but best to digest it through artwork.

We have long wanted to collaborate on a project and so it was refreshing to jam with real data. Nauté sent me the pandemic visualization and then I did a screen capture of the animation. I had to manually remove any duplicate frames, since my computer couldn't keep up with something in the pipeline. Then I processed it in After Effects to carefully remove the background to create an alpha channel.

My original plan was to do some animated displacement map experiments in Maya and explore some MASH networks. But then I started trying a few different ideas in NestDrop and getting some good results that matched the intensity that I was looking for. A quick but satisfying collab.

Credits to the Milkdrop preset authors:

• EVET - Brainlocknrelease.milk
• fiShbRaiN - witchcraft (metropolish remix) - tillex - expert at pretending to survive.milk
• fiShbRaiN - witchcraft (metropolish remix) - test - tillex - magnifisc.milk
• Flexi - emergencey 2 --- Isosceles edit5d minimal.milk
• Flexi - wave function collapse - majorly dickless.milk
• Goody + martin - crystal palace - Schizotoxin - The Wild Iris Bloom - mess2 nz+ galaqt.milk
• Isosceles Mashup 20200801 v028.milk
• Isosceles Mashup 20200817 v018.milk
• Isosceles Mashup 20200413 v026.milk
• Isosceles Mashup 20200413 v029.milk
• shifter - robotopia v2 molding chaos all four waves mange vs lice vs mites.milk
• shifter - mosaique simple (Jelly).milk
• suksma - sick star bloat --- Isosceles edit17.milk
• suksma - wait for it - 1-ret.milk
• These presets can be found in the Cream of the Crop or Isosceles Mashups packs

PACK ⬕ Recursion Stack
- This pack contains 30 VJ loops (29 GB) /// full previews in youtube playlist
- All of these videos seamlessly loop
- Some of these videos have alpha included
- Rendered at 1920 x 1080 30fps using the HAP codec

For a long time I've wanted to revisit the Vector Recursion Workbench software collaboration I did with Nathan Williams. So I generated an SVG from the software and imported it into Maya. My first experiments proved fruitful in extruding each of the shapes individually and then moving each shape to create a stepped pyramid. From there I did different iterations with animation, have the shapes rotate in unison, have the shapes rotate out of phase, animate the shapes using the vertical Z dimension. Every other shape has a black hole shader applied, so the alpha is cutout at rendertime.

Towards the end I wasn't enjoying how everything was constantly visible and it needed some mystery. So I created a 3D watery plane, applied the black hole shader, and then animated it oscillate up and down. So it occasionally hides the recursion shapes and yet the water texture ensures that it's always slightly randomized for what is hidden.

I normally render a motion vector AOV pass so that I can use the RSMB Vectors plugin to add realistic motion blur in post and avoid the heavy hit in Redshift render time. But the motion vector AOV pass doesn't consider the transparency part of the shader, so it wasn't fully accurate. Instead I just let the RSMB plugin analyize the beauty pass directly to calculate the motion blur on its own. The visuals are moving so fast in this scene that the RSMB plugin occasionally glitches out, actually in a very pleasing way. But I rendered out alternate versions without motion blur just for some options depending on the look you're going after.

I had an utter bonanza when I injected the loops into NestDrop. I'm such a sucker for the glitched out feedback loops that mix a look of digital versus organic. Stupid Youtube... its compression really kills the detail for some of these, but the MOV versions are so juicy.

Credits to the Milkdrop preset authors:

• $$$ Royal - Mashup (275).milk
• ech0 - liquid firesticks I --- Isosceles edit.milk
• Flexi - emergencey 2 --- Isosceles edit6b warp invert.milk
• Isosceles Mashup 20200225 v049.milk
• Isosceles Mashup 20200225 v054.milk
• Isosceles Mashup 20200312 v014.milk
• Isosceles Mashup 20200312 v021.milk
• Isosceles Mashup 20200420 v039.milk
• Isosceles Mashup 20200623 v001.milk
• These presets can be found in the Cream of the Crop or Isosceles Mashups packs

PACK ⬕ Series of Tubes
- This pack contains 10 VJ loops (10 GB) /// full previews in youtube playlist
- All of these videos seamlessly loop
- Some of these videos have alpha included
- Rendered at 1920 x 1080 30fps using the HAP codec

Started off with some experiments using subsurface scattering to create a plastic material which light could shine through. The 'wires' and 'spinners' came about from wanting objects of different thicknesses to see how it reacted to the plastic material. The original models came from this super useful tech builder collection, worth every penny.

After jamming with the lighting and I ended up with a long row of evenly spaced non-visible area lights, grouped them together, and then animated the whole group to move in the same axis as the camera. I originally wanted an glowing orb to be at the middle of each area light but overall it was feeling more like a organic reaction inside within each of the wires and spinners. Had to apply some limitations on the area lights so that I could limit their range to a specific distance.

I never enjoy the delicate preparations necessary to make a 3D scene loop seamlessly and this one was difficult with all of those 'wires' moving at different rates, but I pulled it off with some careful thinking.

Had tons of fun injecting these loops into NestDrop. Since these loops effectively wipe the screen quickly, this makes for some very interesting reactions since the Milkdrop engine often uses heavy visual feedback loops.

Credits to the Milkdrop preset authors:

• Geiss - Artifact Plasma.milk
• Isosceles Mashup 20200403 v006.milk
• Isosceles Mashup 20200416 v005.milk
• qollapzoid synqopavoid.milk
• Zylot - In death there is life (Wrong Portal mix).milk
• These presets can be found in the Cream of the Crop or Isosceles Mashups packs

PACK ⬕ Crystal Bounty
- This pack contains 13 VJ loops (8 GB) /// full previews in youtube playlist
- These videos do not seamlessly loop, so use ping-pong playback
- All of these videos have alpha included
- Rendered at 1920 x 1080 30fps using the HAP codec

Who doesn't love some shiny crystals? I spent many years using Mental Ray, so to finally jump into a cutting edge render engine like Redshift was pretty incredible. Same ideas but with years of advancement, so the knowledge transferred easily.

So I was curious to explore the caustics in Redshift and see how far I could push the true refractions. I had originally wanted to crank the dispersion up super high and get some wild rainbows, but I was just so entranced by this more realistic look. I tried some different lighting setups and also played with a few HDRI environment maps, but in the end the best look was a simple area light in the background acting kinda like a photo lightbox used for negatives.

An absurd amount of polygons are in this scene, just to get the refractions going really crazy, and that made doing an animated poly-reduce very slow. But it came all together with some patience. The shards scene was a nice surprise when playing with the poly-reduce and I was amazed by the beautiful colors of the dispersion.

The 'sparkle' scenes were a last minute addition when I realized that I was missing some necessary twinkling that crystals demand. But I didn't render the sparkles into any of the scenes directly so as to be more useful during a live performance. Sparkles at your command!

PACK ⬕ Hands Cascade
- This pack contains 12 VJ loops (12 GB) /// full previews in youtube playlist
- All of these videos seamlessly loop
- Some of these videos have alpha included
- Rendered at 1920 x 1080 30fps using the HAP codec

I started off by playing with hundreds of arms moving out of phase with each other, kinda like the images of Hindu gods. But I ended up experimenting with animated UV maps at different speeds to create mesmerizing striped patterns and that took over the focus. It was particularly interesting to apply the UV map as a alpha channel to have it cut out a gold metal shader. The bubble shader was a happy accident and ran with it. Here is the hands model that I used.

I enjoy playing with the nonlinear deformers in Maya since they can be stacked together to create this type of warped appearance. I've been exploring some different area light setups since the global illumination renders so quickly in Redshift and in the past I've never been able to afford the heavy render times on my own personal computer.

Also did some exploratory experiments by injecting the loops into NestDrop to get some generative action happening. Always full of surprises.

Credits to the Milkdrop preset authors:

• cope + flexi - colorful marble (ghost mix).milk
• drugsincombat - liquidfire v.milk
• Isosceles Mashup 20200312 v014.milk
• These presets can be found in the Cream of the Crop or Isosceles Mashups packs