VJ Loops by
ISOSCELES
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About
I create visuals derived from my daydreams and experiments. I often combine a mix of old school techniques, crazy ideas, happy accidents, and generative workflows to create some magic. Maya & Redshift is a powerful pair that I often lean on. Check out my Youtube channel for a comprehensive look at everything in the archives.

Downloads via BitTorrent

Since I'm distributing a myriad of videos, downloads are supplied solely through BitTorrent. Otherwise the bandwidth fees are exorbitant for a solo artist like me. So I've rented a seedbox to be online 24/7. You just need to use a torrent client to download the videos.

Usage Rights

You have permission to use these free VJ loops within your live performances however you want. Please do not sell or redistribute the raw VJ loops. I'd appreciate a credit! Everything has been released using a CC license.
PACK: Recursion Stack
- This pack contains 30 VJ loops (29 GB) /// previews in youtube playlist above
- All of these videos seamlessly loop
- Some of these videos have alpha included
- Rendered at 1920x1080 30fps using the HAP codec

For a long time I've wanted to revisit the Vector Recursion Workbench software collaboration I did with Nathan Williams. So I generated an SVG from the software and imported it into Maya. My first experiments proved fruitful in extruding each of the shapes individually and then moving each shape to create a stepped pyramid. From there I did different iterations with animation, have the shapes rotate in unison, have the shapes rotate out of phase, animate the shapes using the vertical Z dimension. Every other shape has a black hole shader applied, so the alpha is cutout at rendertime.

Towards the end I wasn't enjoying how everything was constantly visible and it needed some mystery. So I created a 3D watery plane, applied the black hole shader, and then animated it oscillate up and down. So it occasionally hides the recursion shapes and yet the water texture ensures that it's always slightly randomized for what is hidden.

I normally render a motion vector AOV pass so that I can use the RSMB Vectors plugin to add realistic motion blur in post and avoid the heavy hit in Redshift render time. But the motion vector AOV pass doesn't consider the transparency part of the shader, so it wasn't fully accurate. Instead I just let the RSMB plugin analyize the beauty pass directly to calculate the motion blur on its own. The visuals are moving so fast in this scene that the RSMB plugin occasionally glitches out, actually in a very pleasing way. But I rendered out alternate versions without motion blur just for some options depending on the look you're going after.

I had an utter bonanza when I injected the loops into NestDrop. I'm such a sucker for the glitched out feedback loops that mix a look of digital versus organic. Stupid Youtube... its compression really kills the detail for some of these, but the MOV versions are so juicy.

Credits to the Milkdrop preset authors:

- $$$ Royal - Mashup (275).milk
- ech0 - liquid firesticks I --- Isosceles edit.milk
- Flexi - emergencey 2 --- Isosceles edit6b warp invert.milk
- Isosceles Mashup 20200225 v049.milk
- Isosceles Mashup 20200225 v054.milk
- Isosceles Mashup 20200312 v014.milk
- Isosceles Mashup 20200312 v021.milk
- Isosceles Mashup 20200420 v039.milk
- Isosceles Mashup 20200623 v001.milk
- These presets can be found in the Cream of the Crop or Isosceles Mashups packs
PACK: Series of Tubes
- This pack contains 10 VJ loops (10 GB) /// previews in youtube playlist above
- All of these videos seamlessly loop
- Some of these videos have alpha included
- Rendered at 1920x1080 30fps using the HAP codec

Started off with some experiments using subsurface scattering to create a plastic material which light could shine through. The 'wires' and 'spinners' came about from wanting objects of different thicknesses to see how it reacted to the plastic material. The original models came from this super useful tech builder collection, worth every penny.

After jamming with the lighting and I ended up with a long row of evenly spaced non-visible area lights, grouped them together, and then animated the whole group to move in the same axis as the camera. I originally wanted an glowing orb to be at the middle of each area light but overall it was feeling more like a organic reaction inside within each of the wires and spinners. Had to apply some limitations on the area lights so that I could limit their range to a specific distance.

I never enjoy the delicate preparations necessary to make a 3D scene loop seamlessly and this one was difficult with all of those 'wires' moving at different rates, but I pulled it off with some careful thinking.

Had tons of fun injecting these loops into NestDrop. Since these loops effectively wipe the screen quickly, this makes for some very interesting reactions since the Milkdrop engine often uses heavy visual feedback loops.

Credits to the Milkdrop preset authors:

- Geiss - Artifact Plasma.milk
- Isosceles Mashup 20200403 v006.milk
- Isosceles Mashup 20200416 v005.milk
- qollapzoid synqopavoid.milk
- Zylot - In death there is life (Wrong Portal mix).milk
- These presets can be found in the Cream of the Crop or Isosceles Mashups packs
PACK: Crystal Bounty
- This pack contains 13 VJ loops (8 GB) /// previews in youtube playlist above
- These videos do not seamlessly loop, so use ping-pong playback
- All of these videos have alpha included
- Rendered at 1920x1080 30fps using the HAP codec

Who doesn't love some shiny crystals? I spent many years using Mental Ray, so to finally jump into a cutting edge render engine like Redshift was pretty incredible. Same ideas but with years of advancement, so the knowledge transferred easily.

So I was curious to explore the caustics in Redshift and see how far I could push the true refractions. I had originally wanted to crank the dispersion up super high and get some wild rainbows, but I was just so entranced by this more realistic look. I tried some different lighting setups and also played with a few HDRI environment maps, but in the end the best look was a simple area light in the background acting kinda like a photo lightbox used for negatives.

An absurd amount of polygons are in this scene, just to get the refractions going really crazy, and that made doing an animated poly-reduce very slow. But it came all together with some patience. The shards scene was a nice surprise when playing with the poly-reduce and I was amazed by the beautiful colors of the dispersion.

The 'sparkle' scenes were a last minute addition when I realized that I was missing some necessary twinkling that crystals demand. But I didn't render the sparkles into any of the scenes directly so as to be more useful during a live performance. Sparkles at your command!
PACK: Hands Cascade
- This pack contains 12 VJ loops (12 GB) /// previews in youtube playlist above
- All of these videos seamlessly loop
- Some of these videos have alpha included
- Rendered at 1920x1080 30fps using the HAP codec

I started off by playing with hundreds of arms moving out of phase with each other, kinda like the images of Hindu gods. But I ended up experimenting with animated UV maps at different speeds to create mesmerizing striped patterns and that took over the focus. It was particularly interesting to apply the UV map as a alpha channel to have it cut out a gold metal shader. The bubble shader was a happy accident and ran with it. Here is the hands model that I used.

I enjoy playing with the nonlinear deformers in Maya since they can be stacked together to create this type of warped appearance. I've been exploring some different area light setups since the global illumination renders so quickly in Redshift and in the past I've never been able to afford the heavy render times on my own personal computer.

Also did some exploratory experiments by injecting the loops into NestDrop to get some generative action happening. Always full of surprises.

Credits to the Milkdrop preset authors:

- cope + flexi - colorful marble (ghost mix).milk
- drugsincombat - liquidfire v.milk
- Isosceles Mashup 20200312 v014.milk
- These presets can be found in the Cream of the Crop or Isosceles Mashups packs
Contact Me


Interested in having me create unique visuals for your show? Contact me with your proposal, timeline, and budget.